I mean, FNVedit can detect conflicting scripts, one overwriting an existing script, but it can not detect conflict between two different scripts because they use conflicting variables or values. until there are no scripts conflicts, (or navmeshes or things like this.), be carefull about that, so choose preferably mods with no scripts at all to merge, untill you know what you're doing. This will enlight and reload only the mods that are in conflict, that means the rest should be merged safely. Define mods that are not in conflict in order to merge them : open all your active mods in FNVedit, right-click in the left pane and choose 'apply filter to see conflict looser'.
because the merging tool will have to make choices and it can have unpredictable results, including broken plugins. Mods that are in conflict can be problematic to merge. ILO - GS : before merging mods, I strongly suggest you search for conflicts first. Interior Lighting Overhaul - Ultimate Edition For anyone who has done merging before, which mods should I merge?įO4 Power Armors - FNV Standard EditionįCO DLC NPC's and Fixes īetterBurnenMan - JGrahamCompanion Patch